App design to provide an intuitive, efficient, and enjoyable snack-ordering process.
Star Theater is a fictional theater I used for my Google UX Designer Certification project. Their direct competitors are Cinemark and AMC Theaters. Star Theater mission is to become to-go-place to have fun and experience great customer service. They want to make cinema nights enjoyable events by offering an app allowing their customers to order their favorite snacks easily and ahead of time.
Cinema visitors don't have time to stand long lines to order snacks before their movie time.
The primary goal was to enhance user's experience by designing the snack ordering app to provide an intuitive, efficient, and enjoyable snack-ordering process. The objective was to reduce wait times, user's frustration and improve order customization.
My role was to lead the app and responsive website design from conception to delivery.
My responsibilities included conducting user research, creating wireframes and prototypes, iterating on designs based on user feedback, and ensuring the final product adhered to best practices in user experience and visual design.
We're creating a snack ordering app to help people place and pick up orders instead of queuing, so they can skip the lines and the payment process is streamlined. During user research, I conducted interviews and created empathy maps to better understand the users I'm designing for and their needs.
Working adults with children have limited time for an entertainment in their schedule.
Users feel pressured to make quick decisions at the counter. Users experience anxiety from fast paced environment.
Going over budget due to making quick decisions and not having enough time to look at best deals on snacks.
Problem statement: Jennifer is a busy single mom who needs efficient tool to order food ahead of time because she does not make wise decisions in fast paced environment.
Mapping Jeniffer's user journey revealed how helpful it would be for users to have access to a snack ordering app.
Paper Wireframes -> Digital Wireframes -> Low-Fidelity Prototype
I started with paper wireframes, a draft showing iterations of home page of the app on paper to ensure that the elements that made it to digital wireframes would be well-suited to address user pain points.
I conducted a usability study for a Low-Fidelity prototype. Five participants, three males and two females, between ages of 18-65 were asked to complete unmoderated usability study. Research questions this usability study tried to answer were:
Most users were expecting shopping cart at the top right corner of the page instead of right bottom corner.
In general, users want to see a response to their actions. When adding a snack using Your Favorites, users were not notified about successful action.
Mockups | High-Fidelity Prototype | Accessibility
Confirmation message does not require user’s interaction, it dissapears in few seconds
Action button Start Over was added
The desgin is accessible to users who may have an impairment or disability.
Provided access to users who are vision impaired through adding ALT TEXT to images for screen readers.
The use of icons made navigation simplier and easier.
The use of images to represent different snacks help all users to better and quicker understand the designs.
The users described the app as fun and engaging. Most users found the process of ordering snacks easy and quick. All users found Your Favorites section on the home page useful and felt like the app was built for them. Designing a snack ordering app for Star Theater highlighted the importance of user-centered design and seamless integration within a specific environment. It reinforced the significance of creating an intuitive interface that caters to visitors’ needs, allowing them to effortlessly order snacks and enhance their experience.
Throughout this project, I learned the importance of research and testing. I learned that successful app design goes beyond aesthetics. It involves empathizing with users, understanding their pain points, and incorporating features that align with their preferences. While designing the snack ordering app, I experienced that design is on-going process. Each iteration pushed my design further.
Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.
Conduct more user research to determine any new areas of need.